
Colin Case ( Super Mario Compact Disco).Nicholas Glaeser ( Mario Is Missing!).Walker Boone ( The Adventures of Super Mario Bros.Gerri Sorrells ( Super Mario: ABC no Utau Video).Leon Reeder ( Donkey Kong Goes Home LP (1983)).Larry Moran (Donkey Kong Cereal commercials).Merry christmas to all in Exploding Rabbit.


I don’t know how much work would it mean, so I wouldn’t be able to put it into perspective. Will you consider making “character music” a subdivision of the music options? Like for example, playing snes bass with music from regular bass, or playing Quint Megaman with music from SNES Megaman, or even more: playing NES link with Shadow of the Ninja music.
#SUPER MARIO CROSSOVER 3 SKIN#
I liked that setting of Crossover 3.0 more, especially since there is no “lost levels” skin for the characters (and to be honest, there’s no reasony why it should be). Which makes me ask you this: are you considering working on a “powerup appearance rate” for a next update? That would be swell.Īlso, this may be a minor nitpick, but I’d like to get that out of the way: honestly I didn’t like the music for characters in the special skin to be changed into gameboy music.
#SUPER MARIO CROSSOVER 3 PLUS#
These are great news to read 🙂 I’m glad for Bill because with the new way to play crossover introduced in 2.0 he was nerfed into oblivion, plus you had to grind your way through the game to get him into the best state (imo is 2 rapids and spread), and special as well as crossover are very stingy with powerups. Thanks, and happy holidays from Exploding Rabbit! Also, remember to leave feedback on the game so I can become a better game developer. This version has not been tested very much, so please report bugs as you find them. Most of the tutorials in the game are outdated anyway. Normally this sort of thing would be explained in-game with tutorials, but I don’t have time to do that.
#SUPER MARIO CROSSOVER 3 UPDATE#
There’s also a lot of stuff that was added in this update that changes how some of the characters are controlled. And since I view the game as done, I’m going to make a video to go over everything in the game because there are a lot of nuances that the average person probably doesn’t know. With that said, I personally view the game as done, so everyone else should look at it that way as well. I’m so much faster at programming now that in some cases, I can add significant new features with just a few days of work. I decided that the game will no longer be actively developed, but I may still work on it from time to time as a hobby. I also didn’t want to have any regrets about this game, so I figured it was worth it to get it into a state that I was happy with before ending its development.Īlso, I thought a bit more about if this is really the “final” version.

So… why did I do this when I announced that the game was done? I figured since it’s Christmas break, it was okay for me to spend my time working on this game instead of Super Action Squad. Feel free to take a look at the version history to see them all. Now you can remove characters and skins that you hate from the game! 😀 There are other changes too. In addition to that, I also made it possible to disable skins and characters. The classic power-up system from version 1.0 makes a triumphant return, and it now has customizable weapons. I have a Christmas present for you! I added some awesome new features to Super Mario Bros.
