rightblogs.blogg.se

Rage of mages 2 save settings
Rage of mages 2 save settings





rage of mages 2 save settings

Gunfighter: At 2nd level a Gun Mage can attack with her gun while in melee and not provoke and attack of opportunity. (Unlike the spells per day, the number of spells know is not affected by a high Charisma score The numbers on the table are fixed.) At most new gun mage levels, he gains one or more new spells as indicated on the Spells Know table. A gun mage begins play knowing four 0-level spells of the player’s choice.

rage of mages 2 save settings

The gun mage’s selection of spells is extremely limited. The difficulty class for a saving throw against a gun mage’s spell is 10 + the spell’s level + the gun mage’s Charisma modifier. Gun mages receive bonus spells per day for a high Charisma, and to cast a spell a gun mage must have a charisma score at least equal to 10 + the level of the spell. The gun mage’s gun can substitute as an arcane focus and material components for the spells he casts. The gun mage casts these spells without needing to prepare them beforehand or keep a spellbook. Gun mages are limited in the number of spells they can cast per day and can learn respectively. Spells: Gun Mages cast arcane spells like sorcerers, and are drawn from the sorcerer/wizard spell list. These spells are cast like any other spell, but they do not consume any slots and may be used again. This bonus increases by +1 for every 4 levels in the gun mage class +2 at 10th, +3 at 14th, and +4 at 18th level.ĭraw!: At 1st level a gun mage gains Quick Draw as a bonus feat.Ĭantrips: Gun mages learn a number of cantrips, or 0-level spells, as noted on the table Spells Known. In addition upon reaching 6th lvl, the gun mage’s gun is treated as having a +1 enchantment bonus. Every 4 levels after first the Gun Mage's attacks increases in damage as the Gun Mage gains levels (to a max of 5d6 at 17th level).

rage of mages 2 save settings

At 1st level the attack deals is 1d6 points of damage. However, the gun mage can’t cast a spell and fire his pistol at the same time.Īrmored Caster: The gun mage doesn’t suffer arcane spell failure while he wears light armor.Īmmo: A Gun Mages ammo never runs out and never needs to be reloaded. Additionally, any ray spells cast by the gun mage can be focused through the barrel of their pistol, allowing them to use their pistol ranged attack bonus (and any ensuing bonuses from Weapon Focus or other feats) to determine the range touch attack bonuses for resolving the ray spell. The Gun Mage's guns have a range of 50ft. The pistol also acts a an arcane focus and material components for spells. Doing so casts 150 gp and two weeks work and requires a special shop to to make the gun. If destroyed a Gun Mage may forge a new gun to replace the old one. The exact look of the gun differs for each Gun Mages but all have the glowing runes on the sides of their pistols. Gun: A Gun Mage begins play with a master work quality pistol. Weapon and Armor Proficiency: A gun mage is proficient with all simple weapons, her gun, and light armor.

#Rage of mages 2 save settings pdf#

I would have posted a chart, but I didn't feel like making one on here.I can send you a pdf version if you'd like, jut send me a message with your email adress. The specials (listed in order and what lvl they're attained) are listed below. The Spells per day and spells known are using the bards progression.

rage of mages 2 save settings

The BAB, Fort, Ref, and Will progression is that of the gun mage from the Iron Kingdoms character guide. Please tell me what you think.Ĭlass skills (and the key ability): Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (Arcana), Perception (Wis), Profession (Wis), Spellcraft (Cha), Stealth (Dex), Survival (Wis), Swim (Str) So here is my idea of the gun mage from Iron kingdoms converted to Pathfinder.







Rage of mages 2 save settings